This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for For the Motherland. Games produced by Paradox Interactive invariably have many versions.
There are essentially two types of versions:. This wiki uses a versioning system to ensure that content on a page is correct for only the most current game versions: pages that are marked as obsolete should be updated as needed by readers. Proper selection of a nation to play is essential to learning the game. For players who have never played a previous Hearts of Iron game, selecting a nation that was more or less at peace during WW2 is a good starting point.
The scenario is designed to allow the game to likely follow a very different course from history. The player is provided plenty of time in helping shape what that new history may become. Actions the player does or does not do will likely have an impact on how history unfolds.
This mode is favoured by experienced players who have a high level of mastery and ability to influence the game. The scenario is designed for multiplayer games, but also offers a balance between the and scenarios: the build up period is shorter, the game is a little less open ended than inand war isn't too far away.
For newbies who would like to experience some build up before war begins, yet would still like an approximate historical experience, is a good option.
The scenario begins the game with Germany at war with Poland. It is an excellent way to dive directly into combat, and will offer a setup that is closer to history for those interested. Custom Game mode, or CGM, allows you to customise your country of choice before you begin playing.
Once you begin a CGM game you will be taken to the customisation screen, which consists of three phases. Ensure you are happy with you choices in each phase before moving onto the next one, as you are not able to return without starting a new game.Hearts Of Iron IV - Console Cheats
In each phase you have a certain number of point to spend, and you can normally gain more of these points by giving up resources you nation possesses in order to buy other things. The number of points given in either phase, either globally or for specific nations, can be customised via a simple text file, an example of which can be found in the CGM folder.
The interface for HOI3 can be overwhelming. If you mouse over various aspects there will usually be a tool tip that will pop-up and give you more information.
The main ribbon along the top provides some of the most important information on the current state of your country. The lower right has the mini-map, with the tiny icons above that allowing you to select one of many map modes that will provide key information.
Next to the mini-map is a screen with text that will provide notifications of what is happening to your country and throughout the world. Do not ignore the little plus icon in the upper right of the screen below the main ribbon. This is called the outliner and it is a convenient way to keep track of all your units and what battles are currently underway.
The AI control system in HoI3 allows for a great deal of flexibility in gameplay for new players: every aspect of gameplay can be put under AI control.The console in Hearts of Iron IV can spice up gameplay, speed things up, and fix commonly-encountered problems.
It is a very useful tool for almost every player, regardless of their favored playstyle. This guide explains how to open it, and the definitions of some HOI4-specific terms like country tags and equipment codes. To jump to a particular part of this article, use the following links:.
Opening the console in HOI4 is as simple as pressing a hotkey. If your keyboard doesn't have that key due to keyboard layoutor that hotkey isn't working, here is a list of other hotkeys to open the cheat console:. An argument is a "parameter", or piece of data you pass to a command.
On HOI4Cheats. A country tag is a 3 letter tag or code assigned to a country that is unique. It is used in commands to specify a specific country.
Newly formed nations that don't exist at the start of the game will have an incrementing tag starting with D and then a number - the first new nation will have the tag 'D01', the second will have 'D02', etc.
If you are unable to guess one of these country codes, you can use the tooltip debug command to enable debug tooltips, after which, the country tag will be shown when you hover over the country on the map.
Equipment codes are used to identify pieces of equipment. Much like countries and country tags, each piece of equipment has its own unique equipment code.
Equipment codes tend to be less "guessable", and in some cases can be very random, although they usually relate to the item they are for. The most common command equipment codes are used within is the add equipment command. This command takes two arguments: the code of the equipment you wish to add, and the amount you wish to add. If you'd like to look for an equipment code, our equipment codes and names list will come in very handy. It is a table of every equipment code to name conversion currently in the game.
Whilst you're probably here to find out how to open the console in Hearts of Iron IV, you might play other games that have command consoles, we recommend checking out the following articles:. Who has time to wait for equipment?
Putting aside World Tension, is there a benefit to creating a puppet instead of annexing it outright? When you annex a country, you will gain full access to its resources and factories, but the population counts as non-core pop, you can only ever recruit 0. A puppet does not provide its resoruces immediately, but will do so for free, you only have to spend the convoys, however you won't be able to use their factories or build in their territory, you may use air and naval bases though.
A puppet has it's population as core pop, meaning, it will provide a lot more manpower and thus the puppet is able to recruit many more divisions than you would be by annexing, the puppet will also frequently grant a significant portion of its army to your control as an expeditionary force. While you won't be able to control what divisions you get, your army size will be much larger by puppeting.
For comparison, in my game I got about 50 divisions total from Vichy France, with a total pop of perhaps 20M, my entire non-core pop that game was M, which is only worth k manpower, or about 50 divisions as well. The second issue is security. What happens, when an enemy captures an annexed state? Well, it's occupied and usable by him, that's it.
HOI4 Add_autonomy Command
What happens, when he captures a puppet? The puppet may surrender, if the enemy gets enough victory points. This causes all army divisions of the puppet to immediately disband, including those in your own army, which can prove fatal if it happens at the wrong time. On the other hand a puppet will be able to handle occupation resistance better than you. So, in summary: if you need production or the location is risky go for annexation. If you need more troops, go for puppet. Sign up to join this community.Many triggers are country-specific, and will automatically take your country in consideration ROOT.
For example, if Bulgaria finishes a national focus to gain two civilian factories in a random state, then it will consider the triggers attached to that focus from the perspective of Bulgaria automatically. Sign In Don't have an account? Start a Wiki. Contents [ show ]. Categories :. Checks if the country is an AI or not, will be false if the country is controlled by one or more players.
Checks if the country has caused more or less than the given number in world tension. Checks if the country has capitulated.
Will only be true if there has not yet been a peace conference. Checks if the country has more or less than an amount of manpower. Might be population instead? Checks if the country is a puppet of the tagged country. Checks if global world tension is higher or lower than a specific number.
Checks if stability is below or above a certain number. Checks if war support is below or above a certain number. Can be used to limit effects that multiple countries could otherwise receive. It then checks if that date has or has not passed compared to a date value.
Essential Hearts of Iron 4 Tips
Checks if the country has more or less total civilian factories than the given number.H earts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches.
Luckily for you, that's where we come in! Now you have a handy guide to aid you in navigating the choppy waters of the second war to end all wars.
The level of control you have over the makeup of individual divisions and ships can be daunting, but as long as you follow the rules laid out to you, you will be conquering away in no time. The most distinguishing feature between any two divisions is their makeup in the Division Designer. Here, you can add and subtract different types of battalions from a division, altering its combat stats and overall performance.
One of the most important considerations to take into account when designing a division is combat width. Each division will take up an amount of space on the battlefield, and having more divisions on a side in a fight will lead to reduced effectiveness, or will block reinforcements from joining the fight altogether.
Generally, frontline battalions will have a width of 2, the most common exceptions being dedicated anti-air and anti-tank battalions.
Artillery is the other main outlier, costing a heavy 3 width. On the subject of support companies, two that are almost necessary to include are the engineer company and the recon company. The engineer company increases the amount a division can entrench itself, meaning that given enough time, a single division with an engineering team can become a major problem for an attacking force.
Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i. The recon company provides simpler benefits: speed and reconnaissance. This is incredibly important for any division that can expect to fight, but particularly so for divisions that use vehicles. When your division does get into a fight, reconnaissance determines which tactic a side will pick in battle. For example, a division meant to fight tanks in European plains is going to suffer heavily if fighting infantry in African jungles.
As such, here are some general tips to keep in mind when building divisions:. Hafer also wrote a Division build guide for us that you can check out, although it's a tad outdated at the moment - part of the reason we decided to launch a new, more comprehensive tips guide for the game.
Now hull types rather than whole ships can be researched, as well as the individual modules for ships. Every ship has an amount of slots that can be filled by these modules, but the catch is that ships will take longer to be built with advanced modules and higher amounts of modules overall. There are also restrictions on what ship types can equip certain modules. There are 5 main types of ship hulls: destroyer, cruiser, heavy, carrier, and submarine. There is a 6 th hull type, the super heavy hull, but that only exists as an alteration of the heavy ship.
Destroyers are light and fast ships that are some of the quickest to produce. They can be outfitted with some modest main guns, but the 2 main uses of destroyers are as torpedo boats and submarine hunters.
Due to their speed, a large amount of destroyers can swarm enemy heavy ships and deal heavy damage with torpedoes. These fleets are relatively easy to build due to the short build time of destroyers, and everything but torpedoes can be stripped off the ship to make the build time even quicker, though this will render them ineffective in any other situation. Destroyers can also be outfitted with sonar and depth charges, which is the one way surface vessels can attack submarines.
Curiously, due to naval battle AI, submarines will flee almost any battle with depth charge-equipped destroyers, being that the destroyers can actually hurt them.
This means that as of the current patch 1. This will hopefully not be true forever, but keep this in mind for the near future. Cruisers are the most versatile of the hull types, with the ability to fill almost any role needed. Cruisers can be outfitted with heavy guns and armor, classifying them as heavy cruisers that can perform reasonably well as capital ships. Even so, they can be a multi-tool for any situation, and can be refitted to change their role in the seas. Heavy ships are the undisputed kings of the sea in the first several years of the game.
They have access to the thickest armor and the largest guns out of all ship types, but they are generally slower than other ships, and take longer to build as well.
The big guns on battleships are excellent at killing cruisers and other capital ships, but they are less accurate against destroyers. Battleships also take a very long time to build compared to smaller ships, meaning that ships you begin construction on will likely be equipped with subpar tech by the time they launch.
However, an old battleship is still a battleship, and can be very useful when working with a capable fleet.Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. Global Achievements. I am playing as Germany and I was working up to the Anscluss event on the national focus tree, and one of the requirments was to have k manpower divisions in the field, I figured this was the "used manpower" you can see when you hover over the manpower icon.
However when I reached k used manpower by my army it still said I did not reach that requirment, so I waited and now I am at nearly k used manpower by my army and it still won't let me chose Anscluss? Does anyone know what I am doing wrong? Showing 1 - 8 of 8 comments. I had the same problem. No idea how it is calculated, but it worked for me after some time. Maybe the units in recruitment process are counted in when you hover over the manpower icon but not for the event.
Hunter View Profile View Posts. Last edited by MeoW. Hunter ; 6 Jun, pm. Hamster View Profile View Posts. In the streams it seems to have been limited by 55 divisions not K manpower. Rexxar View Profile View Posts. I do belive the problem is when you see how many men you have in the army, it includes the ones you are currently training, and it specifies in the field.
SO you just need to deploy more troops.
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Dbird View Profile View Posts. Yes i also had like k in Divisions on field and still nothing. Will check that tomorrow but seems reasonable. Per page: 15 30 Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I get the indication that my manpower is low, but i don't know how to make it better. I can't make destroyers, so i think im screwed. Showing 1 - 15 of 25 comments. Zuul View Profile View Posts. Click on your flag in the top left of the screen.
The icon on the far left in this row is your conscription law. Click on it and then use political power to change your law. Conscription law from least manpower to most is It's not a gradual increase, you just get a huge lot of new recruits dumped into your pool. Bigger is not always better though, as you start to see penalties to training time, construction, and factory output above Limited Conscription.
Last edited by Zuul ; 16 Jun, pm. Originally posted by Zuul :. For me it depends on what country I'm playing as. If I'm playing Germany with their overflowing coffers of political power due to Adolf, I stay at limited until I nearly run out of MP, then switch to extensive. But if PP is going to be an issue, then yeah, it's not a bad idea to jump straight to extensive.
Core countries have massive conscription rates. Non-core countries seem locked at 2. Originally posted by BellatorMonk :.